The Marker, an alien artefact behind all this, drives people insane with the resulting deaths and suicides providing the bodies needed to create Necromorphs, and do some other stuff I won't spoil here if you don't already know. There are bodies everywhere, bloody messages on the walls, and unhinged civilians hurting themselves and others. It's all appropriately gory for the series as well. Where horror is usually about balancing big scares with quiet patches to let you sweat, this just keeps you busy enough to somehow put the flesh monsters on the backburner with a note that says 'problems for tomorrow me'. There's no time to catch your breath, and the fact that alien corpse monsters are never quite at the top of your list of problems is almost impressive. That tick list of priorities presses in on all sides: the engines need fuel and restarting, there's a centrifuge to repair and get spinning, an asteroid defence system to reactivate, and so on. The constant, pressing dread of bad things happening should just wear you down after a while – and at this point I've no idea how the pacing will space out over the entire game – but what I've played managed to somehow sustain itself without overstaying its welcome. While I only played the first three chapters, I was impressed with how well the remake keeps this unending horror alive, for want of a better word.
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